A virtual character produces the same facial expressions as its user. It makes a video game, chat, or an animated film both fun and fast. Faceshift launches its software on the market today.
You move, he moves. You smile, he smiles. You get angry, he gets angry. “He” is the avatar you chose. Faceshift, from Ecole Polytechnique Federale de Lausanne’s Computer Graphics and Geometry Laboratory, now offers a software program that could save time for the designers of animation or video games. Thibaut Weise, founder of the startup, smiles and nods. On the screen his avatar, a fantasy creature, directly reproduces his gestures. This system could enhance the future of video games or even make video chats more fun.
One tool required: a camera that has motion and depth sensors in the style of Microsoft Kinect or Asus Xtion, well known to gamers. During its first use, the software needs only ten minutes to recognise the user’s face.The user reproduces several basic expressions requested by the program: smile, raise eyebrows, etc.
“The more movement is incorporated into the program’s 50 positions, the more realistic are the results,” explains Thibaut Weise, creator of the startup.
Then you can get into the skin of your character and animate by moving yourself. “It’s almost like leaving your body to enter that of your avatar,” jokes the young entrepreneur.
One imagines the purpose is to directly animate the face of one’s avatar in a video game. Already in contact with the major designers of video games, Thibaut Weise believes that the next generation of 3D cameras will enable his company to take off. In the meantime, it provides versions for the general public, integrated into applications such as Skype or online gaming.
You move, he moves. You smile, he smiles. You get angry, he gets angry. “He” is the avatar you chose. Faceshift, from Ecole Polytechnique Federale de Lausanne’s Computer Graphics and Geometry Laboratory, now offers a software program that could save time for the designers of animation or video games. Thibaut Weise, founder of the startup, smiles and nods. On the screen his avatar, a fantasy creature, directly reproduces his gestures. This system could enhance the future of video games or even make video chats more fun.
One tool required: a camera that has motion and depth sensors in the style of Microsoft Kinect or Asus Xtion, well known to gamers. During its first use, the software needs only ten minutes to recognise the user’s face.The user reproduces several basic expressions requested by the program: smile, raise eyebrows, etc.
“The more movement is incorporated into the program’s 50 positions, the more realistic are the results,” explains Thibaut Weise, creator of the startup.
Then you can get into the skin of your character and animate by moving yourself. “It’s almost like leaving your body to enter that of your avatar,” jokes the young entrepreneur.
One imagines the purpose is to directly animate the face of one’s avatar in a video game. Already in contact with the major designers of video games, Thibaut Weise believes that the next generation of 3D cameras will enable his company to take off. In the meantime, it provides versions for the general public, integrated into applications such as Skype or online gaming.
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