Monday, October 29, 2012

An old- school Japanese RPG for the road

Among the gazillions of Japanese RPGs available on the mobile platform, there are only a handful that are truly worth your time and money. Most either lack in story, while the others seem to have trouble implementing an interesting battle system. Symphony of Eternity seems like the first great J-RPG that truly captures the essence of the genre and adopts it well for the mobile platform.
     Symphony is deep in both storyline as well as gameplay. The game begins with a coup detat, which results in a princess escaping into the woods, where she runs into a adventure and his golem sidekick. There in begins their adventure.
     There's lesser time spent here to build the initial plot, which is a bit unlike the genre, but considering the platform, I had no issues getting to the grond a bit early. Besides the story does keep getting interesting as you come across more characters and as the plot develops.
     The battle system is quite starightforward during the actual fights, but there is great depth you can go through to spurce up your characters before battle.
     The most important of these is the Merit system, based on the points you earn by levelling up. There's also a tablet system that can provide a number of skills to a character. Changing your character's class for events adds a whole new level of depth.

     Visually the game pays homage to the 16-bit era of SNES and Sega Genesis RPGs. All sprites and back-grounds are 2D with good details. The touchscreen controls work way better than the d-pad alternative.
     Symphony of Eternity may not bring the wholesome experience of a Dragon Quest game to your mobile, but it's clearly the next best thing.
    Kemco has kept the essence of an addictive J-RPG intact in the game, and you'll find yourself caring for the characters in no time. Definitely worth the price of admission.

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